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“At that time Patrick was coding on the Mac, and I was a graphic designer and illustrator also using the newly emerging tool for graphic artists the Apple Mac. “I accidentally wandered into the games industry way back 20-something years ago, when in the early 1990's I rashly agreed to join forces with Patrick Buckland (Stainless Co-Founder and Chairman) to do the art for a game he was coding,” Barnden recalls.
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With original developer Stainless Games back behind the wheel, we spoke with the studio’s Co-Founder and Brand Director Neil “Nobby” Barnden to find out more about the series’ lasting legacy and what you can expect from Stainless Games' latest pedestrian slaughter fest. With so many serious simulations flooding the market lately, Carmageddon Max Damage is exactly what the racing game genre needs right now.
Carmageddon 2 theme series#
Nearly 20 years after the release of the original, the Carmageddon series is making a comeback on consoles with the release of Carmageddon Max Damage, which retains the series’ violent vehicular combat and surreal sense of humour. So imagine my delight when I discovered someone turned this idea into a game with Carmageddon, a game that rewarded you for ignoring the route of the race and purposely smashing into opponents. Instead of racing against opponents, I would deliberately drive the wrong way and cause as much carnage as possible. When I first started playing racing games back in the '90s, I didn’t care about racing – I cared about crashing.
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